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Level 6

UCAS Code: P001
Institution Code: W46

The BSc (Hons) Interactive, Immersive and Entertainment Technology degree course explores the design, development and production of interactive, immersive and entertainment experiences, simulations and solutions using cutting-edge technology.

 

Students will learn software such as Unreal Engine, Unity, Visual Studio, Maya, and Substance to build industry-relevant skills that are in demand in Interactive Entertainment, E-sports, Computing, Digital Technology, Engineering, Construction, Automotive, Healthcare, Agritech, Education, and other industries. The skills gained can be put into practice via placements, projects, exhibitions, competitions and other events.

 

There will be opportunities to learn to use VR/AR technology, create interactive environments, take part in E-sports competitions, build Internet of Things devices, develop apps for mobile and smart systems, produce computer games, and construct a range of other systems. The course is designed to enable and guide students to discover their own specialism while working closely with and understanding the roles of others in a team. Students will be encouraged to produce a professional portfolio that demonstrates their skills and knowledge to potential employers.

 

A wide variety of assessment methods are used on the course, including the creation of 3D environments and assets, mobile apps, interactive experiences, computer games, and IoT devices. In addition, assessments such as reports, presentations, and exhibitions will enable you to present your ideas and demonstrate your skills.

 

The course will be delivered at the STEM Innovation Campus in Bury St Edmunds.

 

Suggested Paths

 

Students may choose to follow their own path within the course or to focus with one of our suggested paths:

 

Development - focusing on Games Development, App Development, Smart Systems, Internet of Things, Tools and APIs, Artificial Intelligence, etc.

Design, Interaction and E-sports - focusing on Games Design, World Design, Playability, E-sports Industry, Streaming, E-sports Performance and Coaching, etc.

Content Creation - focusing on 3D Modelling, Animation, Environment Design and Creation, Surfaces Design and Lighting, 3D Real-Time Visualisation, etc.

 

There is a common first year, so there's no need to decide when you apply and there are plenty of options (see Course Modules below).

 

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