The BSc (Hons) Interactive, Immersive and Entertainment Technology degree course explores the design, development and production of interactive, immersive and entertainment experiences, simulations and solutions using cutting-edge technology.
Students will learn software such as Unreal Engine, Unity, Visual Studio, Maya, and Substance to build industry-relevant skills that are in demand in Interactive Entertainment, E-sports, Computing, Digital Technology, Engineering, Construction, Automotive, Healthcare, Agritech, Education, and other industries. The skills gained can be put into practice via placements, projects, exhibitions, competitions and other events.
There will be opportunities to learn to use VR/AR technology, create interactive environments, take part in E-sports competitions, build Internet of Things devices, develop apps for mobile and smart systems, produce computer games, and construct a range of other systems. The course is designed to enable and guide students to discover their own specialism while working closely with and understanding the roles of others in a team. Students will be encouraged to produce a professional portfolio that demonstrates their skills and knowledge to potential employers.
A wide variety of assessment methods are used on the course, including the creation of 3D environments and assets, mobile apps, interactive experiences, computer games, and IoT devices. In addition, assessments such as reports, presentations, and exhibitions will enable you to present your ideas and demonstrate your skills.
The course will be delivered at the STEM Innovation Campus in Bury St Edmunds.
Students may choose to follow their own path within the course or to focus with one of our suggested paths:
Development - focusing on Games Development, App Development, Smart Systems, Internet of Things, Tools and APIs, Artificial Intelligence, etc.
Design, Interaction and E-sports - focusing on Games Design, World Design, Playability, E-sports Industry, Streaming, E-sports Performance and Coaching, etc.
Content Creation - focusing on 3D Modelling, Animation, Environment Design and Creation, Surfaces Design and Lighting, 3D Real-Time Visualisation, etc.
There is a common first year, so there's no need to decide when you apply and there are plenty of options (see Course Modules below).
Students must take the following modules: Creation Engines and Scripting App-Based Experiences Coding, Prototyping, and Internet of Things Projects, Testing and Performance 3D Concept and Modelling Interaction and User Experience Design
Students must take the following two modules: Research Skills and Industry Engagement Multiuser Experiences Students must also select four optional modules from the following: High-Level Programming for Experiences Artificial Intelligence and Smart Systems Development Surfaces and Lighting 3D Animation World Design and Playability The E-sports Industry, Streaming and Technology
Students must take the following two modules: Final Project Reality, Immersion and Innovation Students must also select three optional modules from the following: Middleware, Tools and APIs Interactive Visualisation Environment Design and Creation Architecture and Visualisation Design Theories, Storytelling and Narrative E-sports Events, Performance and Coaching
On completion of the course typical careers might include:
Computer Games Developer
Data Visualisation Engineer
With growing interest in the technologies covered on the course, the skills and knowledge gained could be applied within various industry sectors including:
Interactive Entertainment and Computer Games
Fees and finance
£1,417 per 20 credit module
While not strictly essential, as access to teaching and research lab facilities are often available outside of timetable sessions for each module, it is advisable to purchase a personal computer; the required specifications for this would partly depend on the modules chosen and given the development of technology and changing value of equipment, it is not possible to place an exact cost on this. The course team and fellow students will be happy to discuss this with you.
Where certain modules are taken, students are advised to purchase a set of headphones to test audio and a gamepad to test input within their solutions. Other modules may require low-cost electronic prototyping equipment and components if you wish to experiment at home.
Other costs could include course books if you wish to purchase your own copies (avg. £100 - £200 per year); visits to exhibitions, conferences and other events (dependent on ticket cost and travel); paper-based materials and printing (although most work is submitted electronically); travel to placements, etc. (dependent on placement and your location).
Overall, we aim to keep additional costs as low as possible for students.
UCAS Tariff: 96 points
BTEC Level 3 National Extended Diploma: MMM
A level: CCC
Days & times
Date(s) to be confirmed